The Battle for Garki

| Ground | Flat city grid of asphalt streets |
|---|---|
| Landmarks | Gutted multi-storey blocks, rubble, broken street lights |
| Fighting distance | Short to medium |
| Best weapons | AR-15, MP5 |
| Best operator | Rhino or Doc |
Garki is a street fight. The battlefield is a grid of asphalt streets lined with the shells of office and housing blocks, and the enemy holds its five lines among the ruins. You will rarely see an enemy more than a block away.
The real Garki
Garki was one of the first districts built when Abuja was laid out as Nigeria’s new capital. Its neighbourhoods are known by number, the Areas, and it is full of government offices, banks, markets and homes. In the game, that dense street plan becomes the battlefield.
The battlefield
The ground is almost flat. Streets run straight across the field every 50 metres or so, and between them stand gutted buildings of two to six storeys, their walls broken off at different heights, with rubble piled at their feet. The buildings block bullets and sight completely, so every street corner is a place to stop, check and push. Most of the cover on the open streets is the enemy’s own sandbags and the wrecks of cars.
How the enemy holds it
Each of the five defence lines sits across a street, anchored on the buildings either side. Defenders wait in their positions and hold their fire until you come within about 60 metres, so the first you know of a line is often a burst from behind a sandbag wall. Snipers are rare here because the buildings cut long sight lines short.
Tactics
- Advance along the side of a building, never down the middle of a street.
- Use the Flank order: two squads moving down parallel streets reach the enemy line from two directions at once.
- The MP5’s fast fire wins the close fights round corners. Switch to the AR-15 for the longer streets.
- Grenades are worth more here than anywhere: throw them over walls into the enemy’s positions.
- Buildings hide your tanks too. Keep them on the streets behind your infantry.
Side missions
The hostages of each sector are held just behind its defenders, usually in a street between two buildings. The commander who leads sector C fights from cover among the ruins: wound him from behind a wall rather than chasing him into the open.